Learn
You don't need to be a designer to submit good source art — a few basics go a long way.
The higher the resolution of your source image, the more room there is to work with — a card prints small, but any softness, pixelation, or compression artifacts in the original image tends to show up more once it's enlarged and printed, not less. A large, clean image gives the most flexibility; a tiny screenshot or a heavily compressed social media download gives the least.
Cards are a fixed, fairly tall rectangle. If your reference image is a wide scene, a full-body shot, or has important detail near the edges, it's worth thinking about what the focal point should be once it's cropped down to card shape — or just flagging what matters most so that's accounted for during layout.
If you have a choice between a version of an image with a watermark, signature, or caption baked in and one without, the cleaner version is always the better starting point — it's much easier to work with source art that doesn't need anything removed first.
Send it anyway. Every project starts with a conversation, and part of that is looking at what you've got and being upfront about whether it'll print well as-is, needs some adjustment, or needs a different source entirely. There's no wrong way to start — reach out with whatever you have, including just an idea and no image yet.
Once art is in hand, it gets adjusted specifically for print — brightness, contrast, saturation, and sharpness — so what comes out of the printer actually matches what's on screen. You'll see a proof before anything prints for real, so there's a checkpoint either way.
Have a project in mind? Get in touch — or see finished builds in the Gallery.